LIBRARY 4.0

Application of Augmented Reality in Agricultural Libraries


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Authors

  • B. Ravi Venkat Tumkur University

Keywords:

Augmented Reality, Virtual Reality, Agricultural, Library, Innovation, Farming

Abstract

The Industrial Revolution 4.0 has paved the way for the emergence of Web 4.0, Education 4.0, and Library 4.0. The Cyber-Physical Spaces interaction is the new coinage term used to integrate technology leading for immersive or experiential, oriented service in different sectors. The Internet of Things (IoT), Virtual Reality and Augmented Reality, Big Data, Robotics, and 3D print environment are the popular term now in usage which are altogether called Artificial Intelligence where the reality is mixed with technology to provide more knowledge and economy. The education sector at the elementary level already uses augmented reality for gaming, reading other learning activities; the library being part of the learning system is no exception. The developed countries have successfully implanted this technology for innovative information services. India has to take more steps in this direction. This paper examines the AR usage in different sectors like entertainment, business, medicine, archives, museums, military, science, services, education, including the culture sector, and further how it can be implemented in the academic libraries of agricultural education.

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Submitted

30-10-2024

Published

30-12-2021

How to Cite

B. Ravi Venkat. (2021). LIBRARY 4.0: Application of Augmented Reality in Agricultural Libraries. Journal of Agricultural Extension Management, 22(2), 189. https://epubs.icar.org.in/index.php/JAEM/article/view/159275